Matt Mackall <mpm@selenic.com> [Fri, 04 Apr 2014 17:47:19 -0500] rev 20951
tests: fix test output typo
Pierre-Yves David <pierre-yves.david@fb.com> [Mon, 24 Mar 2014 19:37:59 -0700] rev 20950
bundle2: first crude version of bundling changeset with bundle2
The current changegroup format is put in a "changegroup" part and processed by
an appropriate handlers.
This is not production ready code, but let us start smoke testing.
Pierre-Yves David <pierre-yves.david@fb.com> [Wed, 02 Apr 2014 22:37:50 -0700] rev 20949
bundle2: record processing results in the bundleoperation object
Part handlers can now add records to the `bundleoperation` object. This can be
used to help other parts or to let the caller of the unbundling process react
to the results.
Pierre-Yves David <pierre-yves.david@fb.com> [Wed, 02 Apr 2014 22:24:44 -0700] rev 20948
bundle2: introduce a bundleoperation object
This object will hold all data and state gathered through the processing of a
bundle. This will allow:
- each handler to be aware of the things unbundled so far
- the caller to retrieve data about the execution
- bear useful object and logic (like repo, transaction)
- bear possible bundle2 reply triggered by the unbundling.
For now the object is very simple but it will grow at the same time as the
bundle2 implementation.
Pierre-Yves David <pierre-yves.david@fb.com> [Wed, 02 Apr 2014 13:50:57 -0700] rev 20947
bundle2: feed a unbundle20 to the `processbundle` function
The unbundle can comes from multiple sources. (on disk file, peer, etc) and
(ultimately) of multiple type (bundle10, bundle20). The `processbundle` is no
longer in charge of creating the bundle.
Pierre-Yves David <pierre-yves.david@fb.com> [Thu, 03 Apr 2014 17:25:47 -0700] rev 20946
bundle2: lock the repo during unbundle test
We forgot the lock the repo. It's not too bad during tests, but the lock also
still carry some transaction logic. (yes we need to get rid of this)
Mads Kiilerich <madski@unity3d.com> [Sun, 02 Mar 2014 18:52:16 +0100] rev 20945
merge: keep destination filename as key in filemerge actions
Gives more readable debug output and makes it possible to compare/merge actions
later.
Mads Kiilerich <madski@unity3d.com> [Sun, 02 Mar 2014 18:49:36 +0100] rev 20944
merge: keep destination filename as key in actions for merge with dir rename
Avoids
None: local renamed directory to b/c -> d
updating:None 1/1 files (100.00%)
and makes it possible to compare/merge actions later.