Thu, 15 Jan 2015 15:55:13 -0800 changegroup.getsubset: support multiple versions
Eric Sumner <ericsumner@fb.com> [Thu, 15 Jan 2015 15:55:13 -0800] rev 23897
changegroup.getsubset: support multiple versions Allow a version parameter to specify which version of the packer should be used
Thu, 15 Jan 2015 15:39:16 -0800 changegroup.writebundle: HG2Y support
Eric Sumner <ericsumner@fb.com> [Thu, 15 Jan 2015 15:39:16 -0800] rev 23896
changegroup.writebundle: HG2Y support This diff adds support to writebundle to generate a bundle2 wrapper; upcoming diffs will add an option to write a v2 changegroup part instead of v1 in these bundles.
Thu, 15 Jan 2015 14:39:41 -0800 changegroup.writebundle: provide ui
Eric Sumner <ericsumner@fb.com> [Thu, 15 Jan 2015 14:39:41 -0800] rev 23895
changegroup.writebundle: provide ui The next diff will add support for writing bundle2 files to writebundle, but the bundle2 generator wants access to a ui object. This changes the signature and callsites to pass one in.
Fri, 16 Jan 2015 16:25:30 -0800 test-module-imports: use test-repo requirement
Matt Mackall <mpm@selenic.com> [Fri, 16 Jan 2015 16:25:30 -0800] rev 23894
test-module-imports: use test-repo requirement
Fri, 09 Jan 2015 19:10:09 +0100 largefiles: don't rehash largefiles in updatelfiles if standin hash changed
Mads Kiilerich <madski@unity3d.com> [Fri, 09 Jan 2015 19:10:09 +0100] rev 23893
largefiles: don't rehash largefiles in updatelfiles if standin hash changed Standins are read before and after an update/merge, and all the standins that changes are handed to updatelfiles for getting their corresponding largefiles updated. updatelfiles would then hash the largefile and see if it already matched the new expected hash. If so, it would skip the update. If different, the largefile would be updated. It would happen very rarely that the largefile happened to match the new hash (and thus not the old one) and the hashing would thus be pointless ... and hashing is not cheap. Instead, when it is known that the standin hash changed (from an update), just update the standin unconditionally. If the largefile was "unsure" before the update, it was hashed at that point, so we know there is nothing to preserve. (Also, the hashing in updatelfiles was not used to preserve changes, but only to be lazy about updating the largefile, so nothing is lost by not doing this extra hashing.) There might be rare situations where we now will update largefiles that didn't have to be updated, but in all relevant cases (?) this will improve performance. Updates on a repo with some big largefiles has been seen to go from 9.19 s to 6.8 s - that is 26% less painful.
Fri, 16 Jan 2015 19:51:25 +0100 largefiles: show progress when checking standin hashes in outgoing changesets
Mads Kiilerich <madski@unity3d.com> [Fri, 16 Jan 2015 19:51:25 +0100] rev 23892
largefiles: show progress when checking standin hashes in outgoing changesets This checking can take a huge amount of time and we should give user a hint that something is going on.
Wed, 14 Jan 2015 17:09:55 -0800 unbundle: support bundle2 files
Eric Sumner <ericsumner@fb.com> [Wed, 14 Jan 2015 17:09:55 -0800] rev 23891
unbundle: support bundle2 files This adds support for bundle2 files to the unbundle command.
Fri, 16 Jan 2015 12:53:45 -0800 pullbundle2: extract addchangegroup result combining into its own function
Eric Sumner <ericsumner@fb.com> [Fri, 16 Jan 2015 12:53:45 -0800] rev 23890
pullbundle2: extract addchangegroup result combining into its own function This will also be used for 'hg unbundle'
Fri, 16 Jan 2015 15:31:45 -0500 histedit: add a test to show that issue4251 is fixed (issue4251)
Augie Fackler <raf@durin42.com> [Fri, 16 Jan 2015 15:31:45 -0500] rev 23889
histedit: add a test to show that issue4251 is fixed (issue4251) This will help us not regress this case in the future.
Thu, 15 Jan 2015 15:35:26 -0800 commands.debugbundle: bundle2 support
Eric Sumner <ericsumner@fb.com> [Thu, 15 Jan 2015 15:35:26 -0800] rev 23888
commands.debugbundle: bundle2 support This enables debugbundle to print supporting info for bundle2 files.
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