Mercurial > hg
changeset 20642:0dc7a50345c2
merge: use the right ancestor when both sides copied the same file
The tests shows no real changes because of this ... but there must be some
weird corner cases where using the right ancestor for the merge planning is
better than using the wrong one.
author | Mads Kiilerich <madski@unity3d.com> |
---|---|
date | Tue, 25 Feb 2014 20:29:46 +0100 |
parents | 3db9e798e004 |
children | 7fc371d2e5a3 |
files | mercurial/merge.py |
diffstat | 1 files changed, 7 insertions(+), 2 deletions(-) [+] |
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--- a/mercurial/merge.py Tue Feb 25 20:29:14 2014 +0100 +++ b/mercurial/merge.py Tue Feb 25 20:29:46 2014 +0100 @@ -388,9 +388,14 @@ if partial and not partial(f): continue if n1 and n2: - fla = ma.flags(f) + fa = f + a = ma.get(f, nullid) + if a == nullid: + fa = copy.get(f, f) + # Note: f as default is wrong - we can't really make a 3-way + # merge without an ancestor file. + fla = ma.flags(fa) nol = 'l' not in fl1 + fl2 + fla - a = ma.get(f, nullid) if n2 == a and fl2 == fla: pass # remote unchanged - keep local elif n1 == a and fl1 == fla: # local unchanged - use remote